Multiple Console Video Gaming System and Method

ABSTRACT

A system and method for receiving a request to initiate console based video game play in which the automated session is based upon a specified period of time related to a cash or credit based purchase, providing for activation of a player specific gaming location, and/or gaming control device, and for later deactivation of player location, and/or gaming control device after expiration of purchased time. Also presented is a system to support a plurality of video display devices, audio and video management, distribution and control devices, plurality of console devices, management/control hardware and software, video game participant control devices.

CROSS REFERENCE TO RELATED APPLICATIONS

This application claims the benefit of U.S. Provisional PatentApplication No. 60/603,613 filed Aug. 23, 2004.

FIELD OF THE INVENTION

The present invention relates generally to a method and apparatus forinitiating and terminating, automated play of console based video gameconsole devices, such as: (Microsoft Xbox, Sony Playstation 2, NintendoGameCube, etc.), based upon time, commensurate with purchase(Pay-per-Play). The present invention relates to the aggregation of aplurality of console devices, multiple display devices, with an audio,and a video management/distribution architecture.

DESCRIPTION OF RELATED ART

There are several types of dedicated video gaming devices in use today.Most of these dedicated video gaming devices, such as arcade machines,personal computer based gaming centers, server based internet videogaming, have variations of managing pay-per-play of video gamingdevices.

Arcade devices provide a single or multiple people a gaming experience.The prior art discloses that arcade devices are capable of initiatinggame play based upon coins, tokens, or power cards. Activation of thearcade device is for a period of time, which can be a function of aperson's skill level. Arcade devices prior art has not disclosed theirability to operate console based software games.

Personal computer based gaming centers provide pay-per-play gaming, onpersonal computers connected to our through a server connection. Theselocations reveal in their prior art the ability to initiate andterminate automated play specific to personal computer based gaming.Many personal computer gaming centers do provide console based videogaming entertainment. There has been no disclosure for an apparatus forinitiating and terminating automated play of console-based video gamingsystems. Server based Internet gaming is currently provided for bothpersonal computer gaming and console-based gaming.

A local computer user connecting to the Internet and logging into aserver accomplishes personal computer gaming via the Internet. The localcomputer may or may not have the gaming software residing on theircomputer. Subject to the type of game selected, pay-per-play may beoffered. Users connecting to play a high twitch game such as CounterStrike, or Battlefield 1942, may not have a fee associated with theirparticipation. The prior art of online casinos, where a personalcomputer connects via the Internet, would experience pay-per-play ininteractive gambling. Several console devices have platforms, whichprovide for Internet based gaming. Such as Microsoft Xbox Live. Theprior art has established an annual fee whereby a video gaming consoledevice can be connected to the Internet a connect to other consoledevices all gathered through a server.

Tournament participation of video gaming also has established astructure for providing pay-per-play. The prior art discloses thatparticipants can pay a tournament fee to compete with other participantsfor a prize or ranking. This prior art has not disclosed an apparatusfor initiating and terminating automated play. Tournaments, which arebased on either video gaming console devices or personal computersconnected to a server, reflect time control as a function of specificgame software settings. I.e., a specific game such as Counter Strike canbe set to last a predefine number of kills. If nobody gets killed thegame would continue forever.

Video gaming has been growing in popularity due to the rapidtechnological advances and the significantly enhanced graphics.Technological advances have propelled the quality of an arcade style ofgaming, to be available from a home. While development and technology issupporting, at-home based entertainment, and group participation throughthe internet, a significant social, emotional need is left unattended.

Video gaming participants enjoy direct communication and participationwith their friends, and fellow gamers. Internet based gaming provides aportal, and communication, but lacks the social component of aparticipant sitting by your side.

SUMMARY OF THE INVENTION

A method according to one embodiment of the present invention providesfor: receiving a request to initiate console based video game play.Which the automated session is based upon a specified period of timerelated to a cash or credit based purchase. Activation of a playerspecific gaming location, and/or gaming control device. Deactivation ofplayer location, and/or gaming control device after expiration ofpurchased time. A structure to support: a plurality of video displaydevices, audio and video management, distribution and control devices,plurality of console devices, management/control hardware and software,video game participant control devices.

BRIEF DESCRIPTION OF THE DRAWINGS

FIGS. 1, 1.1, 1.2 and 1.3 are an overall schematic view of a systemaccording to one embodiment of the present invention, including aplurality of video game console devices, including a block diagram of aconsole based video game video signal path 100 in accordance with thepreferred embodiment as described herein.

FIG. 2 is a block diagram of a console based video game videodistribution path 200 in accordance with the preferred embodiment asdescribed herein.

FIGS. 3 and 4 are block diagrams of a console-based video gaming kioskmodular assembly 300 in accordance with the preferred embodiment asdescribed herein.

FIG. 5 is a block diagram illustrating the internal structure of a videogaming kiosk modular panel 500.

FIG. 6 is a block diagram, which illustrates the control signal path ofvideo gaming console device, individual game controller port basedcontrol 600.

FIG. 7 is a block diagram, which illustrates the TCP/IP control signalpath of video gaming console device(s) 700.

FIG. 8 is a block diagram, which illustrates the audio signalarchitecture for personal audio devices 800.

FIG. 9 is a block diagram, which illustrates the audio signalarchitecture for speaker based audio distribution 900.

FIG. 10 is a Flow Chart, which illustrates the commands softwarecommunication and operations of a video gaming kiosk 1000.

FIG. 11 is a spreadsheet of data tables used in various embodiments ofthe invention 1100.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

Various embodiments of the present invention provide a method andapparatus for time-controlled play on console type devices dedicated tooperating video game entertainment. Such devices are described asconsoles. Examples of dedicated video game devices described as consoleswould be: Microsoft Xbox, Sony PlayStation 2, Nintendo GameCube, SegaDreamcast, Sony Playstation 1, Nintendo 64, Nintendo 32, Sega Genesis,etc.

An apparatus according to other various embodiments of the presentinvention include a physical structure to consolidate, and distributesub-components of the present invention. A method, according to othervarious embodiments of the present invention to construct an apparatus;hereto-called gaming kiosk.

Gaming Kiosk Physical Structure (Fixed):

The preferred embodiment of the present invention of the Kiosk will befabricated out of steel with an internal steel frame and externallyattached steel skins. Steel frame will accommodate the preferred videodisplay system of multiple flat screen display devices. The preferredembodiment of the present invention utilizes (4) flat screen plasmamonitors, similar to manufacturer Samsung, Part Number PPM42S3.

Other various embodiments of the present invention may include multipledisplay monitors. The structure will have built in functionality toincrease the quantity of display devices.

On each side of the kiosk will be a series of doors or access points forgame controllers, personal audio devices, and console game equipment.Additional access may be provided for internal computer hardware,software, and control devices. Structure is modular in design to allowflexibility to increase, or decrease size of kiosk, subject to thedesired method of deployment.

Other various embodiments of the present invention include internalstorage and electronics management. Inside the base structure will beinternal rack and or shelf type supporting apparatus. Racks or shelveswill be of adequate materials and strength to support multiple gamingconsole devices. The console gaming devices will be products such as:Microsoft Xbox, Sony Playstation 2, Nintendo GameCube, Sega, or otherdevice designed primarily for interactive video gaming.

Various embodiments of the present invention provide for thetermination, management and control of multiple electronic, data, audio,and video signals. Console devices each will have several types ofsignals required to be distributed and managed through a kiosk.

Signal management will consist of but not limited to:

-   -   Audio    -   Video    -   Data.        Audio Signal Distribution

Various embodiments of the present invention provide for management ofAudio signals generated through the console gaming device.

A method according to other various embodiments provide for the audiosignal management to Personal Audio Devices (Headphones).

Personal Audio Devices

The present invention incorporates an integrated audio management systemfor individual player sound. The architecture represents the preferredmethod and apparatus for distributing audio within the kiosk. (Want toclaim the solution of the material selection is immaterial compared tothe finished solution of headphones at each player location. Forexample: I would want to provide latitude for including a MicrosoftXbox, headset option for local or internet based gaming.) The preferredembodiment of the invention for distribution of audio would beaccomplished as follows:

Audio signal generated from a console device presently is distributed oncable with a composite connection. The present invention calls for theconnection to the console devices Left and Right audio signal to aheadphone amplifier similar to a product manufactured by ROLLS, Inc.Part Number HA43. The headphone amplifier would have it's own DC powersource connected to an AC powered receptacle. The console audio signalwill terminate on the Stereo input port on the HA43 type of device. Theoutput side of the Stereo Headphone Amp device will receive inputs frommultiple headphone devices similar to manufacture type AUDIO TECHNICA,INC. Part Number: ATHM2X. Various embodiments of the present inventionprovide for a headphone per playing position at a gaming kiosk.

Audio Signal Distribution Speaker Array

A method according to other various embodiments provide for the audiosignal distribution to a speaker array. (I want to protect the kioskstructure specific to the Audio distribution on speakers. That theinvention is not specific to the layout or design of the speakers, butspeakers in general.) The present invention provides for the management,control, and distribution of video gaming consoles audio signal. TheLeft and Right audio signal composite connections will be adapted to ¼″mono male connectors. The present invention provides for the connectionto all console devices within a gaming kiosk.

The adapted cable would be inserted into a discrete channel on amulti-channel mixing board similar to equipment manufactured byBEHRINGER, Model Number: UB1622FX-PRO. The output side of the mixingboard would send a Left signal to one speaker and a right signal toanother speak similar to a product manufactured by M Audio, Part Number:BX5. Each console would have it's own left and right speaker assignment.For displays connected to multiple consoles, each console would have asingle speaker emitting a blended signal of left and right audio throughthe mixing board. The architecture of the Speaker design and layout isbased upon prior art technology with the flexibility and adaptabilityfor managing video game audio signals. We claim the use of the audiosignal management specific to video gaming kiosks utilized forpay-per-play.

Video Signal Distribution

The present embodiment of the invention utilizes a method and apparatusfor managing console gaming device video signals. Video gaming consoledevices transmit a video signal for visual display of a video game. Weclaim to manage and distribute the video signal inside the gaming kioskbased upon, composite, s-video, DVI, or other means supported by videogaming consoles to transmit a video signal. The preferred embodiment ofthe present invention provides for management, control and distributionof e Composite or S-video signals. The present inventions utilizes amethod of connecting to the video game console devices composite orS-Video signal.

Other various embodiments of the present invention include method andapparatus for management, control, termination and distribution of othervideo signals.

Video game console device video signals will terminate on the inputterminal of a video display device. Said video display device in thepreferred embodiment of the invention is a flat panel Plasma Display astypically manufactured by Hitachi, Inc. Part Number: 12345. Othervarious embodiments of the present invention provide for the terminationof multiple video game console device video signals into a singledisplay device. Video display device would display the signal forinteractive video game participation.

Other various embodiments of the present invention provide a secondarymethod and apparatus to manage and distribute video signals from videogame console devices. The video signal from a video gaming consoledevice would be adapted to an apparatus to provide video splitting,distribution, and management. Similar to product manufactured byMiranda, Inc product type Koleido or Alipne. The said device wouldreceive a signal from one or a multiple of video game console devices.Each video gaming console device would have one signal terminated on adisplay device. A secondary, duplicate video game console video signalwill processed in the Miranda, Koleido type product. Process signal willbe transmitted to a remote location.

Other various embodiments of the present invention provide for thetransmission and reception of video console device video signals toremote locations.

Remotely transmitted video will be a data signal via data carryingmedium such as: (Ethernet, Coax, Fiber, 801.2g, Satellite, etc.) Theremotely transmitted video may/or may not be collected at a centralvideo management hardware and software distribution facility. Thepreferred embodiment of the present invention is to centrally collectremotely transmitted video gaming data signals utilizing a productsimilar to manufacturer Miranda part Koleido. This central location willbe a video receiving and transmission Hub. Video signals transmittedfrom multiple Kiosk locations will be received and routed as outboundvideo signals to multiple Kiosk locations. The Hub location will containsoftware and hardware for video signal management, control andtransmission similar to manufacturer Miranda, part number Koleido.

Other various embodiments of the present invention provide for themanagement, control, transmission, reception of multiple video signalsemanating and terminating at video gaming kiosk locations. The presentinvention provides for transmission and reception of other data signalsinside the architecture of a video gaming kiosk.

Other various embodiments of the present invention provide for thevisual display layout of multiple video signals specific to consolebased video game entertainment. The present invention provides for asingle display device to collectively display multiple video signals(local and remote) for Video Game Kiosk Competition.

The splitting distribution and management device, similar to theMiranda, Koleido product, installed in the video gaming kiosk will alsoreceive a single or multiple video signal(s) from the Hub location. Theproduct similar to the Miranda, Koleido will receive the signals fromthe Hub location and transmit the remotely generated signals to a videodisplay device.

The preferred embodiment of the present invention identifies theapparatus, method and process for Video gaming kiosk display of multiplevideo signals from remote locations. The video signal transmitted fromthe product similar to the Miranda, Koleido, may be sent to a single ora plurality of display devices.

Pay-Per-Play Time Control

The preferred embodiment of the present invention is to control videogaming console devices specific to time controlled play as related topurchase of time. Various embodiments of the present invention providefor a combination of apparatus, and methods to control and manage avideo gaming console device.

The present invention provides an apparatus to manage and controlcommunications control points of video game console devices to manageand control time.

TCP/IP Port Control

The preferred embodiment of the present invention is to control multipleaspects of a video gaming console device via a TCP/IP control port. Thepresent invention provides for the connection to an Ethernet, USB, andfire-wire termination. Various embodiments of the present inventionprovide for termination of TCP/IP data carrying signals. Method of datatransmission may be, but is not limited to: Ethernet, 801.3g wireless,Coax, Fiber, satellite, etc.

The preferred embodiment of the present invention will provide for thealteration of video gaming console command set encoding. The command setdata encoding will provide for remote control activation anddeactivation of an individual game players, game controller.

The preferred embodiment of the present invention also provides forsoftware command set encoding to transmit and receive data, specific tovideo gaming console devices. This information would include, but is notlimited to: Game player identification˜(Gamer TAG), Game Play Selection(Game Type, Number of Players), Game Play Statistics, etc.

Other various embodiments of the present invention include a method andapparatus for the creation of TCP/IP control. The present inventionprovides for the ability to adapt software, to video gaming consoledevices, which will provide control of the data via a TCP/IP typeconnection. The present invention provides for the use of software,similar to product manufactured by LINUX, to be installed onto videogaming console devices.

The preferred embodiment of the present invention is to utilize theTCP/IP data to control individual game player positions and/or gamecontrollers based upon time for pay-per-play gaming.

The TCP/IP data communicates directly with the data management andcontrol apparatus detailed later.

Communications Port Control

The embodiment of the present invention also includes the apparatus, andmethod for controlling video game console devices communications portsfor activation and deactivation of game player controllers forpay-per-play.

Console based video game device communications ports will be connectedto a computer controlled switching device. The switching device willactivate and de-activate individual game player positions or gamecontrollers.

Various embodiments of the present invention provide for computerswitching control of groups of player positions, entire gaming kiosk, ormultiple gaming kiosks.

The computer controlled switching device communicates directly with apersonal computer stored at each Kiosk location, via standard datacommunications hardware. The present invention provides for video gamingkiosk software systems. Software systems provide for the management,reporting, and control of data, information and devices which arespecific to managing the following information:

-   -   Player Name    -   Address    -   City    -   State    -   Zip    -   Phone    -   Email    -   Website    -   membership status    -   game type selection    -   gamer tag    -   banked time    -   credit card    -   purchased time    -   clan membership    -   clan name    -   tribe membership    -   tribe name    -   school name    -   birth date    -   tournament participant    -   time purchased    -   Kiosk location    -   kiosk number    -   kiosk tcp/ip address

The present invention provides for the inclusion of additional datafields specific to the operations of a video gaming kiosk. The presentinvention provides for the software coordination of the switching deviceand the video management device. Additional fields can be added to thesoftware to facilitate control and management of game play and timespecific to the preferred embodiment of the invention of pay-per-playvideo console game devices.

Alternate Communications Port Control

The embodiment of the present invention also anticipates the evolutionand development of alternate apparatus used by video game consolemanufacturers for communication control. The present invention iscapable of interfacing directly with any device which is utilized totransmit data signals, i.e. (Ethernet, Coax, wireless, fiber (Photonic),etc.), specific to managing control specific to pay-per-play gaming onconsole based video gaming devices.

Data Management and Control

The embodiment of the present invention also includes a computer similarto manufacturer DELL, part number: OptiPlex GX280. Computer devicemaintains storage, management and control of software for the operationsand control of a video gaming kiosk. Peripheral devices will beconnected to the computer they will be, but are not limited to thefollowing:

-   -   printer    -   Monitor    -   Keyboard    -   Mouse    -   touchscreen display    -   cash register    -   camera    -   bar code reader    -   power card data recorder    -   lamination device

The peripheral devices are provided for the routine operations of avideo gaming kiosk.

Various embodiments of the present invention provide for computersoftware storage and control of relational data points. The preferredembodiment of the invention provides for a relational database schemafor control and operations of the video gaming kiosk. Variousembodiments of the present invention provide for a relational databaseschema for the management and control of remote broadcast video signals.Software residing on the computer will store in a database, therelational data information specific to operating pay-per-play videogaming. The computer will also store a software system, which willmanage the data, and control signals, transmitted via theelectronic/data time based switching device. The present invention alsoembodies a software system for visually representing on visual displayor touch screen device information specific for controlling and managingpay-per-play gaming. A video screen will represent a player locationwith the amount of time purchased along with the amount of timeremaining. The kiosk software user interface will permit the extensionof time through additional purchase of time. Software will receive theinstructions and update the display to represent the additional timeremaining.

Player Indication

The embodiment of the present invention provides for an indication oftime remaining for an individual player commensurate with theirpurchased time. The preferred embodiment of the invention includes avisual LED numerical display. LED will indicate time purchased. Throughthe computer-switching device the LED will continue to reflect the timeremaining until the player time expires. The LED will, but is notrequired to provide a player with a visual time remaining status toindicate how much time remains. At the expiration of the time, thesoftware on the computer will signal the electronic/data switchingdevice to interrupt the game player controller for the device which timehas expired. Game player positions can only be reactivated based uponthe computer, receiving acknowledgement of additional payment received.

Full-Functioning Kiosk

The embodiment of the present invention provides for time-based controlof pay-per-play video gaming on video console game devices. Thepreferred embodiment includes each component of the present invention,video display, console device, audio management, video management, andtime display device. The present embodiment also includes a reduction ofcomponents whereby a video gaming kiosk may not require the completebreadth and depth of each of the technologies. Another embodiment of theinvention is a video gaming kiosk, which is constructed for portableuse.

Portable Kiosk

Another embodiment of the present invention is a video gaming kiosk foreffective portable use.

Portable Kiosk Construction

The embodiment of the present invention includes a portable video gamingkiosk for pay-per-play console based video gaming. The present inventionof a portable kiosk would be fabricated from materials to facilitaterapid deployment and transportability. Materials would be similar tosupport structures manufactured by TCB, Inc. part number MAKNUS5604.Apparatus is designed to support multiple projector based displaydevices similar to manufacturer NEC, V2000 and Flat screens similar tomanufacturer Draper Clarion.

Various embodiments of the present invention provide for the use ofalternate display and projection devices.

Central support structure of a portable gaming kiosk will have rackingand/or shelving to provide storage and access to multiple video gameconsole devices. The present invention provides for Additional accessfor computer, hardware, software, and peripheral devices. A portablekiosk in the present invention may or may not require all componentsassociated with a fixed kiosk. Deployment of a portable kiosk would befor applications, which may or may not require a visual displayindication of time remaining. An example would be a locally run fair,whereby admission would be attained through a ticket purchase and thetime control will be provided on a pay-per-game. Visual time indicationwould not be required for this application.

Pay-Per-Play (Variations)

The embodiment of the present invention of the video gaming kiosk basedon video gaming console devices also includes variable control orpay-per-play entertainment.

Pay-Per-Game

The video gaming kiosk includes electronic, data, and time controlwhereby the computer and software can control an individual game playercontroller on a per game basis. The pay-per-game application includesthe control of a plurality of participants to play a single game untilit's conclusion. Whereby, the game has expired based a predeterminedtime, to provide an upper limit of a pay-per-game experience.Participants would pay for a particular game style or type. The presentinvention reflects that tournament applications disclosed in prior artindicate a pay-per-game. The video gaming kiosk provides a electronic,and software control schema for managing pay-per-game experiences.

Pay-Per-Event

The present embodiment of the invention utilizes apparatus and processwhereby, multiple video gaming console devices, display devices, audioequipment, game player controllers, can be controlled an a per-eventbasis. The present invention includes the apparatus and process formacro based control of a gaming kiosk or a plurality of gaming kiosks.

Data and Control Management of Multiple Video Gaming Kiosks

The embodiment of the present invention also utilizes apparatus, andprocess to remotely, and centrally gather data from multiple kiosks.Video gaming kiosk computer software and hardware have the necessaryprocesses embedded to support E-Commerce communication. Video gamingkiosks will connect to the internet and communicate to a centralizeddatabase. Architecture of database provides the ability to remotelymanage, monitor, control individual, or groups of kiosk locations.Financial information of an individual kiosk location will be routinelyadded to the E-Commerce database. The present invention also providesfor the E-Commerce database to store console based video game historyand statistics. Data management of video game history and statisticsrepresented in the present invention may be applied to video gamingkiosk competition.

In a number of embodiments that have been disclosed above and/orillustrated in the drawings, specific types of interfaces (such asEthernet) have been enumerated. It should be understood that nolimitation is intended by the specific type of interface that has beenincluded as part of the various embodiments, and those skilled in theart will recognize that various alternatives data interfaces, may beused, depending upon such things as cost, available space, preferredprotocol, and other design considerations which are routinely addressedby engineers.

BEST MODE OF OPERATION

While preferred embodiments of the invention have been described herein,many variations are possible which remain within the conceptual natureand scope of the intent of consol-based video gaming kiosk. The bestmode of operation combines the integration of various embodiments of thepresent invention as described herein consisting of:

-   -   Gaming Kiosk Physical Structure (fixed)    -   Personal Audio Devices    -   Video Signal. Distribution    -   TCP/IP Port Control    -   Data Management Control    -   Data Management Control of Multiple Video Gaming Kiosks    -   Pay-Per-Play Time Control        Business Operations Model

The embodiment of the present invention also utilizes a process for theoperations and management of a video gaming kiosk subject to chosenmethod of installation. The present invention provides for several typesof fixed video gaming kiosk with discrete operational and managementcriteria described herein.

Fixed Retail Merchant Location

The present invention provides for the video gaming kiosk to beinstalled in a variety or retail type establishments. Whereas, a retailestablishment would be an individual company store such as Target,Walmart, Sears, Best Buy) or a group of stores. A group of stores mayconsist of but not limited to a strip shopping center, a shopping mall,or other venue where several stores are aggregated (air port, amusementpark, resort, etc.) The business operations provides for theinstallation of a video gaming kiosk's connect ability of the DataManagement Control architecture to integrate into merchant softwaresystems. Whereby participants can participate in merchant specificpay-per-play programming.

Fixed Location Non-Retail

The present invention provides for the video gaming kiosk to beinstalled in a variety of locations in a fixed type of deployment.Examples of fixed locations which would be non retail would consist of,but not limited to, Casino's, Shopping Mall, Resort, Cruise Ship,Amusement Park, etc. A fixed non-retail deployment has the capability ofproviding video gaming entertainment with or without pay-per-play Timecontrol and/or Data Management of multiple gaming kiosks. The videogaming kiosk provides for deployment in non-retail applications tobypass discrete control of the pay-per-play functionality. Operations ofa video gaming kiosk without enabling the pay-per-play system, transfersthe operations of the kiosk to multiple entertainment options, such asadvertising, no pay-per-play gaming, tournament based play or other usesnot specifically defined where content is displayed on video displaydevices.

Portable Retail Merchant Location

The present invention provides for the video gaming kiosk to be operatedon a portable basis. Portability of video gaming kiosks provides forflexibility specific to events, promotions, or short-term operations.Portably operated units may or may not utilize pay-per-play or the DataManagement control devices. Operations of a portable video game kioskincludes for a fee-based transaction for the operations of the gamingkiosk. Alternative devices to those described herein may be utilized forthe receipt and storage and/or other management as may be necessary forthe handling of monetary funds or credit. Video gaming device in retailmerchant location may or may not be used for promotional advertisementand/or other video gaming entertainment.

Portable Non-Retail Merchant Location

The present invention provides for the video gaming kiosk to operate ona portable basis without limitation. Various portable deployments mayinclude but are not limited to: (birthday parties, youth events, BarMitzvahs, Fraternity, Sorority, Fairs, Graduation Party, or any otherevent where people would be gathered and benefit from a video gamingkiosk) Operations of a portable unit provides for flexibility in use ornon-use of various functions of the kiosk subject to the needs of anevent. Elements of pay-per-play and data-management control can beactive and/or inactive. Specifically, in the business operations of alocal fair, a kiosk provides for the pay-per-play time control, inconjunction with a fairs (ticket) method of payment. Alternatively, theoperations of a portable gaming kiosk at a fair may provide for aninactive pay-per-play and operate a fee based tournament service. Thepreferred embodiment of the present invention provides for the discretecontrollability of devices when deployed in portable applications.

Fixed Location Non-Attendant

The present invention provides for the video gaining kiosk either fixedor portable to be deployed without the use of an operator. The businessoperations of non-attendant based locations provide for an automatedprocess for the collection of funds, activation of play, assignment ofplayer location, initiation and expiration of time. Types ofinstallations identified in this business process would be those similarto, cruise ships, arcades, bars, lan cafes, air ports, or otherenvironment where deployment would be benefited by an operator lesstechnology.

Mobile Tournament

The present invention provides for either the fixed or portable videogaming kiosks to be utilized in tournament-based competition. Thebusiness process provides for the element of pay-per-play time controlto be managed in accordance with the needs of a particular style, type,schedule or other needs of a tournament, as relates to video gameentertainment. Fractional adjustment of individual, or multiple videogame kiosks can be managed throughout a particular tournament. Therebyproviding participants on a video gaming kiosk flexibility during anevent. Mobile tournaments may or may not utilize complete functionalityof a video gaming kiosk and may or may not chose the best mode of theinvention.

DETAILED DESCRIPTION OF THE INVENTION

FIG. 1 is a block diagram of a console based video game video signalpath 100 in accordance with the preferred embodiment as describedherein. As illustrated in FIG. 1.1 the video signal path 100 comprisesone or more video gaming console devices 110, video signal connection111, video signal processing device 112, one or more display devices113, and one or multiple connections to the internet 116 b & 117,internet network gateway 115. In a typical environment, which iscontemplated, a plurality of console based video gaming devices 110 (inthe order of four to hundreds) may be included in the video signal pathsystem 100, but the principles and concepts described herein do notdepend on any particular number of video gaming console devices 110being utilized in the video signal processing system 100. As furtherillustrated in FIG. 1.1 each video gaming console device 110, videosignal 111, may comprise composite, S-video or similar signal capable ofreproducing and carrying a video signal. The embodiment of the presentinvention provides a method for adapting different signal carryingconfigurations. Said video signal 111, will be terminated into the videosignal-processing device 112. The video signal-processing device 112,will receive the video signal from a video gaming console device 110,utilizing a termination device consistent with the material deliveringthe video gaming signal 111. The video signal-processing device 112,will provide the management, scaling, routing, distribution and othermanagement functions of the video gaming device signals 116(a&b). Thevideo signal-processing device 112, will transmit a multiple of consolebased video game signals 116(a&b). Console based video gaming videosignal 116(a) will be transmitted to video display device(s) 113. (Thepresent embodiment of the invention provides for the console-based videogaming video signal 116(a), to be transmitted to one or multipledisplays. Video display devices 113, embodied in the present inventionprovide for a flat screen plasma device similar to product manufacturedby Hitachi America Ltc., Home Electronics Division, P.O. Box 3900,Peoria, Ill. 61612. Model Number: CMP4202U. The present inventionprovides for similar devices as manufactured by Sony, NEC, Samsung, LGElectronics, Etc.

The video display devices 113, will directly display video gamingsignals 111 & 116(a) for individual game player viewing.

The video gaming signal 116(b), will be transmitted via video signalprocessor 112, to the Internet 115. Video gaming signal 116(b) will betransmitted as video content data such as MPEG 2 or MPEG 3.

In a number of embodiments that have been disclosed above and/orillustrated in the drawings, specific types of data content signals(such as MPEG 2 or MPEG 3) have been enumerated. It should be understoodthat no limitation is intended by the specific type of data transmissionsignal that has been included as part of the various embodiments, andthose skilled in the art will recognize that various alternatives datatransmission methods, may be used, depending upon such things as cost,available space, preferred protocol, and other design considerationswhich are routinely addressed by engineers.

As described in detail, the functionality of the video signal design 100provides a visually positive display of video gaming software.Incorporating a local video signal with remote broadcasting capabilities116(b), provides a significant opportunity to video content providers inaddition to international marketing capabilities of gaming softwareproviders, and developers.

As illustrated in drawing 100 the video signal path 116(b) as described,is being sent from the Video Signal Processing device 112, to acombination video display device 118. The preferred embodiment of thepresent invention provides for an LCD display device similar to productpart number 52MCU4Y as manufactured by NEC America, Corporation 1313Mockingbird Lane, Anytown, Pa. 19641. The combination video displaydevice 118, provides for the display of multiple video signals 116(a&b),transmitted via the video signaling processor 112.

The various embodiments of the present invention provide for the videosignaling processor 112, to receive multiple video signals 117,broadcast via the Internet 115, and display the signals on thecombination display device 118.

Multiple video signals 117, broadcast via the Internet 115, according tovarious embodiments of the present invention provide for full motionvideo, and/or advertising content.

In a number of embodiments that have been disclosed above and/orillustrated in the drawings, data content signals (such as full motionvideo and/or advertising content) have been enumerated. It should beunderstood that no limitation is intended by the specific type of datatransmission signal that has been included as part of the variousembodiments, and those skilled in the art will recognize that variousalternatives data transmission methods, may be used, depending upon suchthings as cost, available space, preferred protocol, and other designconsiderations which are routinely addressed by engineers. The preferredembodiment of the present invention provides to the allocation of visualcontent to be displayed on video display devices 113, and/or combinationvideo display 118.

FIG. 2 is a block diagram of a console based video game videodistribution path 200 in accordance with the preferred embodiment asdescribed herein. As illustrated in 200, a plurality of video gameconsole devices 201, are connected to the Internet. Drawing 200 isspecific to the video signal distribution. Other console based Internetconnectivity is contained further herein. Video Signal Processing device204, will be situated within a video gaming kiosk 207. Remotely locatedkiosks with video signal processing devices 201 a & 204, will transmittheir kiosk specific video signal to the Internet 208. The remotelybroadcast video signal 201 a, through the Internet 208, will be sent toa Video Signal Processing Hub 205, similar to manufacturer Mirandaproduct name Kaleido. The Video Signal Processing Hub 205, will transmitconsole based video game signals, back to the Internet 205, forindividual local kiosk 207, combination display 206. Owners of multiplesof kiosks 202, can provide video and or software advertising contentthrough the internet 208. Video and software data transmitted fromcomputer device, may be managed through the Video Signal Processing Hub205, or managed at individual kiosk locations 207. The Video SignalProcessor at the individual kiosk location 204, will be similar toMiranda product, name Alto. Advertisers, and content providers 203, cantransmit video, and or software data content to the Internet 205.Advertiser content may be managed through the Video Signal ProcessingHub 205, or managed at individual kiosk locations 207. The Video SignalProcessor at the individual kiosk location 204, will manage the contentfor transmission on the combination video display device 206.

The preferred embodiment of the invention is to provide a method andapparatus 200, located at individual kiosk locations 207, to provide acombination video display of console based video game 201,entertainment. Specific to the operations of the combination videodisplay 206, a single or plurality of devices will display, simultaneousmulti-location, multi-participant, video gaming competition. Through theuse of the method and apparatus detailed in drawing 200, a singledisplay device can visually display video gaming activities across theglobe. It should be also understood that the combination video displaydevice has been detailed as a 52″ Flat Screen LCD device. Other variousembodiments of the present invention provide for other apparatus,methods, and devices for visual display. It should be understood that nolimitation is intended by the identification of a particular displaydevice size or type. Those skilled in the art will recognize thatvarious alternatives for displaying visual images may be used, dependingupon such things as size, weight, location, heat, noise, efficiency,image size, image quality, kiosk structural integrity, and other designconsiderations, which are routinely addressed by engineers

FIG. 3 is a block diagram of a console-based video gaming kiosk modularassembly 300 in accordance with the preferred embodiment as describedherein. As illustrated in FIG. 3 the structure will provide for thecombined use of materials to construct a frame 301. The preferredembodiment provides for the use of various materials in the constructionof the frame 301. The preferred embodiment of the present inventionprovides for the frame 301 to be constructed out of steel. The frameprovides for the attachment and management of subcomponents. Structuralframe 301, designs utilize materials to provide the appropriate support,and stability to the overall structure. Structural frame 301 providesfor the modular expansion of panels to expand the overall size of agaming kiosk. The preferred embodiment provides for the attachment of astructural skin 306. The structural skin provides for the security andprotection of internal components. Additional functionality of thestructural skin 306, provides for the attachment of additional devices.A preferred embodiment of the present invention includes the attachmentof visual LED numerical display devices 305. Various embodiments of thepresent invention provide for a quantity of visual LED numerical displaydevices 305 to be of a quantity which would reflect the number ofindividual gaming players visible on a single display device. Asillustrated on drawing 300 access panels 303 & 304 are constructed to beintegral with the steel frame 301 and the exterior skin 306. It shouldbe understood that no limitation is intended by the specific quantitynor size of the access panels, and those skilled in the art willrecognize that various alternatives for component access methods, may beused, depending upon such things as cost, available space, preferredsecurity, structural integrity, and other design considerations whichare routinely addressed by engineers.

Access panel 303 provides for the access, storage and security ofindividual player devices in the operations of a video gaming kiosk. Thepreferred embodiment of the present invention provides for the accesspanel 303 to store personal listening devices and individual gamingcontrollers. The personal devices will be described elsewhere herein.

Access panel 304 provides for the access, storage and security ofelectronic equipment specific to the operations of a video gaming kiosk.The preferred embodiment of the present invention provides for theaccess panel 304, to video game console based devices. It should beunderstood that no limitation is intended by the specific size of theaccess panel, and those skilled in the art will recognize that variousalternatives for component access methods, may be used, depending uponsuch things as cost, available space, preferred security, structuralintegrity, and other design considerations which are routinely addressedby engineers. It should also be understood that the access panel mayprovide access to other devices and/or connections in the functionalityof a video gaming kiosk.

Attached to either or both the steel frame 301, and the steel skin 306will be video display device(s) 305. The preferred embodiment of thepresent invention provides for the mounting and attachment of one or acombination of video display devices 305. It should be understood thatthe selection, and quantity of devices are not limited, and that thoseskilled in the art will recognize that various alternatives for visualdisplay selection would depend on such things as cost, available space,modular panel size, physical weight, structural integrity, safety, andother design considerations which, are routinely addressed by engineers.

FIG. 5 is a block diagram illustrating the internal structure of a videogaming kiosk modular panel 500. The internal structure provides for astructural frame 510, combination stabilizing shelf and access panelsupport 502, individual player component access panel 503, audiospeakers 504, internal support shelf 505, console based communicationport control device 506, plurality of console based video game systems507, and power management/distribution device 508. The preferredembodiment of the present invention provides for the internal structuralframe 510 for the attachment, placement, and management of internalcomponents, devices and wire management. The combination stabilizingshelf and access panel support 502 provides support for panel integrityin addition to securing the individual player component access panel503. Other various embodiments provide for the combination, stabilizingshelf and access panel support device to perform as a storage area formaterials, equipment, devices or other items utilized in the operationsof a video gaming kiosk The individual player component access panel503, provides for secured placement, storage, access and individualplayer flexibility to individual video gaming accessories. It should beunderstood that the primary purpose of the individual component accesspanel 503, is to store and secure individual gaming accessories.Individual gaming accessories may consist of individual player gamingcontrollers, personal listening device(s) [headphones]. It should beunderstood that the individual component access panel can provide accessto a variety devices specific to individual game player activities. Thelocation and size of the access panel 503 would vary, depending on suchthings as cost, security, quantity of devices. And that those skilled inthe are would recognize the various alternative for the componentaccess.

The speaker devices 504, provide for an alternative to personal audiodevices. It should be understood that no limitation is intended by thespecific quantity, size, type, or location of the speakers, and thatthose skilled in the art will recognize that various alternatives forspeaker selection and placement may be used, depending upon such thingsas cost, available space, power consumption, and other designconsiderations which are routinely addressed by engineers.

The internal support shelf 505, provides for the support of speakerdevices, and the console based communications port control device 506.Internal support shelf 505, provides for the additional storage,security, and management of components and wiring specific to theelectronic operation of a video gaming kiosk.

The communication port control device 506, provides for a variety ofdifferent devices as described earlier in the document. Thecommunication port control device 506, is the computer controlled deviceproviding the activation and deactivation of individual game playercontroller devices. Other various embodiments of the present inventionprovide for the communication port control device 506, to perform thefunction of Local Area Network switching. The communications portcontrol device 506, communicates through software directly with acomputer. The communications port control device 506, provides for timeand or game duration control of individual game player controllers.Specific, incremental time control provides for owners of a video gamingkiosk to track revenue, directly to an activated game player positionfor a pre-determined period of time. In the operations of the videogaming kiosk, a kiosk owner maintains a software, and hardware recordand control of the relationship between revenue, and the duration akiosk had operating game player positions. This control provided throughthe combination of the communication port control device 506 andcomputer software, to be describe further, provide the management ofrevenue on console based video gaming. The prior art has not disclosed avideo gaming kiosk solution, which provides for the electronic, data,and operational control of console based video game systems to controlpay-per-play, or pay-per-game systems.

The console-based video game device(s) 507, are located within thebottom of the video gaming kiosk internal structure 500. It should beunderstood that no limitation is intended by the specific quantity ortype of console-based video game systems 507, to be contained in theinternal structure 500. And those skilled in the art will recognize thatvarious alternatives for console-based video game component selection,placement methods, may be used, depending upon such things as cost,available space, preferred security, functionality, and other designconsiderations, which are routinely addressed by engineers.Console-based video game device(s) 507, may include such products asmanufactured by:

-   -   Microsoft Xbox    -   Sony Playstation 1    -   Sony Playstation 2    -   Nintendo GameCube    -   Sega Genesis    -   Sega Dreamcast

It should be understood that the specific manufacturer type ofconsole-based video game device intends no limitation. Any device, whichis designed and fabricated for the primary intent of providinginteractive video gaming entertainment, is provided for in the videogaming kiosk.

Power management of a video gaming kiosk is provided via a powermanagement and distribution device 508. A console-based video game kioskutilizes numerous devices requiring a commercial power source. Theinternal structure 500 includes the power management and distributiondevice to terminate and distribute multiple power supplies. The powermanagement and distribution device 508, will connect to an adjoiningmodular section 500, power distribution device 508. It should beunderstood that no limitation is intended by the specific size, quantityor type of power management and distribution devices, and those skilledin the art will recognize that various alternatives for power managementand distribution may be used, depending on such things as power loads,length of power run, voltage requirements, desired connection types, andother design considerations which are routinely addressed by engineers.

FIG. 6 is a block diagram, which illustrates the control signal path ofvideo gaming console device, individual game controller port basedcontrol 600. The signal path includes a video gaming console device 601,individual player game port control cable connection 602, communicationsport control device 603, a kiosk located computer system with peripheraldevices 604, and individual player game controllers 605.

The video gaming console device 601, contain a port where by individualplayer game controllers 605, can be inserted. One of the variousembodiments of the present invention provide for the individual gamecontroller cable 602 a, to be connected to communication port controldevice 603. It should be understood that no limitation is intended bythe specific quantity or specific type of individual game controllercables 602 a. Video game console manufactures disclose that theirindividual game controller cable termination device is proprietary totheir console devices. The present invention provides for the adherenceof the proprietary connect ability of the video console manufacturersgame port player controller 605, termination device. Video consolemanufacturers also disclose that the individual game controllersfunction using data signals.

The individual game controller cable 602 a, exits the video gamingconsole device 601, and terminates in the communications port controldevice 603. The communications port control device will accommodate aplurality of individual game controller cable 602 a terminations. Theplurality of terminations is a function of the video gaming consoledevice 601, ability to support multiple players. The communication portcontrol device 603, contains computer controlled, time based switchingand or relay devices. The communications port control device isconnected via RS232 606, to a computer system 604. The RS232 is a datacontrol link between the communications port control device 603, and thecomputer system 604. The computer system operates relational databasecontrol based software which will be described further herein. Thepresent invention provides for the computer system 604, to receiveinformation via data entry. Software will have triggers associated torelational database field, which will execute a signal via the RS242606, to the communications port control device 603. Subject to thecommand instructions issued via the software, either an individual gameplayer, or group of game player controller 605, positions will beactivated for play. Concurrent with the activation of the game playercontroller 605, a signal will be sent from the computer software 604,through the communications port control device 604, to the visual LEDtimer 607. The LED timer 607, will reflect the interval of time whichhad been authorized at the computer 604. It should be understood that nolimitation is intended by specific identification of communicationssignaling control. Reference had been made to RS232 signal termination.Those that are skilled in the art will recognize that variousalternatives for communications control signal can be provided RS485,Ethernet, Coax, Fiber, or other data communications medium, and thatdesign depends upon such things as distance, data bit stream size,speed, and other design considerations which are routinely addressed byengineers.

FIG. 7 is a block diagram, which illustrates the TCP/IP control signalpath of video gaming console device(s) 700. The signal path includes avideo gaming console device 701, TCP/IP control cable 702, TCP/IP switch703, and broadband connection 710, to the Internet 705. TCP/IP controlof console-based video game devices provide for another embodiment ofthe present invention.

Video game console manufacturers disclose an apparatus and method forproviding connection of their console devices, via a broadbandconnection to the Internet. Various console manufacturers disclose theirability to directly connect their devices for a Local Area Networkparticipation. The console manufacturers disclose their hardware andsoftware, for connecting, and control as being proprietary to theirdevice.

TCP/IP encoding is proprietary to each console manufacturer. Attainingdeveloper relationships with console manufacturers provide the abilityto modify existing software encoding to accomplish time controlled gameplay. An example is the product offering through Microsoft. Theirconsole system is capable of supporting console to console directconnection for Local Area Networked entertainment. In addition theirconsole is capable of connecting to the internet through and Xbox Livesubscription, or XBConnect, to establish networked TCP/IP controlledplay. Microsoft utilizes XBN code for encoding TCP/IP traffic andcommand sets. Permission to modify this code set specific to consoledevices in video gaming kiosks creates an open network of multi-playergaming, on pay-per-play. Modifications to the XBN command set can alsoprovide a vehicle for the creation of multi-player statistical database.This database device can contain, all participants, profiles, gamertags, game statistics, game preferences, etc. This database would beused for international tournament management and operations inconjunction with a Video Gaming Kiosk. As described in other variousembodiments, the video management architecture provides for a locallypresented display, of remotely participating events. According to othervarious embodiments of the present invention, console device 701, can beenhances with open network based software. Software systems similar toproducts manufactured by Linux, may be loaded on to video game consoledevices. Through the introduction of open architecture software, newTCP/IP command set instructions are written to facilitate individualvideo game console device control. Installation of software on certainconsole devices does not void manufacturer warranty.

As detailed in the drawing, multiple video gaming kiosks 708, will behave connect ability to remote gaming kiosks via the Internet 705. Asdescribed earlier herein, the connect ability of multiple gaming kiosks,provides individual player control, coupled with a method, and apparatusfor visually transmitting player gaming. Via the Internet 705, a kioskowner or manager can call into a kiosk location using a PDA, phone, orother data communications device 709. The portability aspect of remotekiosk communication places operational control, and financialmonitoring, as a function of flexibility and convenience.

FIG. 8 is a block diagram, which illustrates the audio signalarchitecture for personal audio devices 800. Video gaming consoledevices 801, come equipped with audio signal cables most commonlyrepresented by composite connectors divided into Left and Right Signals802. Composite signals would be combined using a ¼″ female to malestereo connector. The male end of the connector would insert into aheadphone amplifier similar to Manufacture: Rolls HA43 803. Theheadphone amplifier device would also have an AC to DC power supplywhich would be plugged into the power management device on the inside ofthe video gaming kiosk. Personal headphones 804, would be inserted intothe headphone amplifier

It should be understood that no limitation is intended by specificidentification of a particular manufacture of headphone amplifier.Reference had been made to a Rolls HA42 headphone amplifier. Those thatare skilled in the art will recognize that various alternatives foraudio termination and distribution can be provided through otherdevices, and that design depends upon such things as distance, quantityof audio sources, quantity of audio output devices, power consumption,heat, cost, space, and other design considerations which are routinelyaddressed by engineers.

FIG. 9 is a block diagram, which illustrates the audio signalarchitecture for speaker based audio distribution 900. As detailed inother various embodiments the speaker based audio distribution designutilizes the same Left and Right composite audio signals 902 provided byconsole video game devices 901. Both the left and right audio signalwill each be connected with a composite female to ¼″ male mono connector902. An individual video game console will terminate (1) left signal and(1) right signal into a audio mixing board 903. An example would be asfollows:

-   -   Console (1)    -   Left Signal inserted into mixing board channel (1)    -   Right Signal inserted into mixing board channel (2)    -   Console (2)    -   Left Signal inserted into mixing board channel (3)    -   Right Signal inserted into mixing board channel (4)    -   Console (3)    -   Left Signal inserted into mixing board channel (5)    -   Right Signal inserted into mixing board channel (6)    -   Console (4)    -   Left Signal inserted into mixing board channel (7)    -   Right Signal inserted into mixing board channel (8)

The speaker devices 905 would be connected 904 to the speaker outputlocations on the mixing board 903.

It should be understood that no limitation is intended by specificlocation or termination method of speakers, audio mixing board, orconnector selection. Those that are skilled in the art will recognizethat various alternatives for audio termination and distribution can beprovided through other devices, and that design depends upon such thingsas distance, quantity of audio sources, quantity of audio outputdevices, power consumption, heat, cost, space, and other designconsiderations which are routinely addressed by engineers. The speakerbased audio distribution is a preferred embodiment of the presentinvention. The design provides for a method and apparatus for thedistribution of console based video game device audio signal. Theapparatus provides for flexibility in the assignment, position, andlocation of each audio device per video game console device.Additionally, speaker location, and sound location is managed based uponnumber and location of video display devices. Subject to the quantity ofparticipants playing on a single display device determine the routing ofaudio signals. Through the incorporation of an audio signal mixingdevice, signal distribution and assignment is designed for operationalefficiency. FIG. 10 is a Flow Chart, which illustrates the commandssoftware communication and operations of a video gaming kiosk 1000. Theprocess flow is initiated at the User Selection 1100 interface. Thepreferred embodiment of the present invention is a touch screen device,whereby participant information can be entered via the touch screen,keyboard, mouse, or other device capable of entering data. Uponcompletion of the player data entry in the User Selection 1100, paymentoption 1200 is selected. The software and accompanying hardware arecapable of recognizing multiple methods of payment such as: cash,credit, power card, gift certificate, etc. After the payment has beenselected and recorded, the process continues to Play set duration or endof game 1300. The process provides for a linking of the amount paidinput into the system 1200 to predetermined select time 1400 intervals.An example is that a client pays $ X.XX which is tied to 1 hour ofactivated game play. The software is configurable to establish hourly orgrouped rates as related to time on a per gaming kiosk or group ofgaming kiosks. Gaming consoles connected to the network wouldcommunicate to the operational software, individual open gamingpositions, or open consoles. The software would automatically select anindividual player position from available console positions 1500. Basedupon the system confirming the availability of an open position, aclients payment is processed 1600. Upon completion of the paymentprocessing, the console based video game devices individual gamecontroller port 1700 will be activated to permit participant play.Concurrent with the activation of the game controller port activation1700, the software will indicate that the player positions LED toreflect their purchased time 1750. As a player is engaged the LED willdisplay their remaining time of play 1775. The software maintainsactivation of the individual game controller port until game playtimehas expired 1800. When the purchased time interval has expired, thesystem locks the gaming position 1900.

FIG. 11 is a spreadsheet of data tables used in various embodiments ofthe invention 1100.

It should be understood that no limitation is intended by specificidentification of a particular data table or field. Reference had beenmade to a variety of data sets or strings. Those that are skilled in theart will recognize that various alternatives or descriptions for datalocations or identifiers may be provided through other descriptivemeans, and that design depends upon such things as relationship, fieldtype, field algorithm, quantity of fields, relationships to externaldatabases database size and other design considerations which areroutinely addressed by engineers. TCP/IP Communication Port Control. Thepreferred embodiment of the present invention provides for the DigitalDownload of gaming content and software upgrades from the consolemanufacturers. We claim that utilization of the TCP/IP communicationsport, when utilized to turn on an off a gaming experience as a functionof a purchase. The technology has predicted that console manufacturerswill at some point in the future desire to utilize existing subscriptionbased services, to expand into pay per play services. Microsoft Xbox andit's expected next generation product Xbox 360 will continue the XboxLive Subscription based service. This service would include fee baseddigital download specific to gaming. Where tournament based experienceswould be tied to a fee, transacted via TCP/IP through the console devicewould infringe upon our claim. An extension of the TCP/IP control wouldbe the ability to terminate usability of an individual playerscontroller, for a variety of non-fee based criteria. Such criteria couldinclude but not limited to, hacking or modification to hardware, hackingor modification to software, utilization of cheats, utilization oftricks, or other types of violations which could be determined to affectthe outcome of a gaming competition.

Additional criteria for valuing fee based control may include but arenot limited to, point based measurement, time based measurement, skilllevel measurement, progress level measurement. Determining criteria maybe individually established or group based. Group based measurementwould be indicative of team based competition. While preferredembodiments of the invention have been described herein, many variationsare possible which remain within the conceptual nature and scope of theintent of a console-based video gaming kiosk. Such variations wouldbecome clear to one of ordinary skill in the art after inspection of thespecification and drawings. The invention is not to be restricted exceptwithin the spirit and scope of any appended claims.

1. A system for interconnecting a plurality of video game devices tofacilitate play among a plurality of players comprising: (a) a videointerconnection for providing simultaneous video display of the outputof the video game devices; (b) an audio interconnection for providingsimultaneous audio output of the video game devices; (c) a controlinterconnection for providing control signals from each of the playersto one or more of the video game devices; (d) a data interconnection forcommunicating information among the video game devices; (e) a switchingmeans for controlling which of the video game devices are interconnectedat a particular time; (f) a payment means for completing a financialtransaction in related to the use of the system; and (g) a control meansfor controlling each of the elements (a) through (f) to permit play. 2.A support structure for a plurality of video game devices, powerconnections, control connections, audio connections, video connections,audio processing means, video processing means, audio output means,video output means, interconnection means, and transaction processingmeans, comprising a cabinet, wiring channels, one or more videodisplays, one or more audio transducers, and one or more control inputs.3. A method for operating a pay-for-play multiuser video gaming systemcomprising: (a) collecting funds from a plurality of players; (b)enabling one video game console for each player from whom funds havebeen collected for a predetermined period; (c) disabling the video gameconsole after the predetermined period.
 4. The method of claim 3 whereinthe period is a time interval.
 5. The method of claim 3 wherein theperiod is one game cycle.
 6. The method of claim 3 wherein the period isthe last-to-end game cycle from among all of the players in theplurality of players.
 7. A method of controlling a plurality of videogame consoles comprising switching data, control, video and audiosignals in response to an enabling signal representative of permissionto use each video game console.
 8. The method of claim 3 wherein thefunds collected are selected from the group of actual currency, credittransaction, debit transaction, decrease in stored value, or a tokenrepresentative of any of these.
 9. The method of claim 3 wherein theenabling and disabling steps comprise communication via a TCP/IP link.10. The system of claim 1 wherein any of the interconnection means,switching means, and control means are via a TCP/IP link.